How I Finally Disabled the Character Reset Button in Roblox Studio (After Frustration)

This might sound familiar: you’re working on a Roblox game, and suddenly you realize you need to stop players from resetting their characters. Maybe it’s to keep them from cheating, or to make sure they don’t skip parts of the experience. Honestly, I kept hitting dead ends on this for a while, until I finally cracked it. So here’s a bit of a real-world, kinda messy walkthrough I wish someone gave me earlier.

Getting to the Explorer — the First Step

First thing’s first, when I opened Roblox Studio, I double-checked that I actually had the Explorer window visible. It’s one of those annoying defaults that get hidden, especially on new installs. To bring it up, go to the top menu and click on the View tab, then select Explorer. Also, definitely turn on Properties while you’re at it; it’s super helpful for digging into object details later. Missing this step can make poking around a lot harder, especially if you’re new or working on a complex game structure.

Locating StarterPlayer and the Important Scripts

With Explorer open, find the StarterPlayer object. It’s usually somewhere in your hierarchy tree, probably under Workspace or directly in ServerScriptService. Expand it, and inside you should find StarterPlayerScripts. That’s the magic spot where your script needs to live if you want to control local UI elements like the reset button. If it’s not there, sometimes I had to double-check I was looking at the right place—occasionally it’s nested weirdly or I missed creating the structure in the first place. Also, depending on the game version or updates, some people might suggest putting scripts in StarterGui or elsewhere, but for disabling reset, StarterPlayerScripts is what worked for me.

Making a LocalScript (and Naming It)

Right-click on StarterPlayerScripts, then hit the plus (+) sign and choose LocalScript. Call it DisableReset or something descriptive—it helps to keep your project organized when you have multiple scripts. Trust me, spending 5 seconds naming it means fewer headaches later. In bigger projects, I’ve seen people name their scripts with prefixes or tags so they know what does what without opening every time.

Here’s Where the Actual Magic Happens — The Script

Now, open that new LocalScript. The first thing I did was add a small delay, like:

task.wait(1)

This isn’t fancy, but Roblox sometimes loads stuff asynchronously, so waiting a second helps make sure everything related to the GUI is ready to be manipulated. If I skipped this, the script sometimes ran too early, and the reset button still appeared — super annoying.

Next, to disable the reset button, I used this line:

game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)

This command does the trick in Roblox Studio, but it’s a sneaky thing because it hides the reset option from the menu, and players can’t trigger character resets anymore. Keep in mind — this *will* disable the reset button during gameplay, so if you’re testing in Studio, always test by publishing your game first and running the published version. Sometimes, testing inside Studio doesn’t fully reflect actual game behavior, especially with core UI functions.

If you want to be fancier and ensure it always returns false, you could write:

game:GetService("StarterGui"):SetCore("ResetButtonCallback", function() return false end)

That way, it’s a callback function—sometimes more reliable if other scripts try to override or modify the core UI, though I’ve found the false approach simpler.

Testing and Troubleshooting

After saving and closing the script, I hit Play or Start and checked the menu during gameplay. If done right, the reset option simply disappeared. Easy, right? Well, not always. If I still saw the reset button, I double-checked where I put the script—sometimes timing was off or the script never ran due to placement issues.

In those cases, I’d restart Roblox Studio, clear cache, or even re-publish the game. Remember, scripts in StarterPlayerScripts only run when the game is actively played as a player, not in the Studio play mode unless you do a compare test with the published version, so keep that in mind.

Some Final Gotchas & Tips

Oh, and here’s a weird one I ran into: sometimes, security or game settings in Roblox Studio can prevent scripts from making core UI changes. I had to go into Game Settings > Security and toggle options like Enable Studio Access to API Services. Also, if your game uses multiple scripts that override UI, conflicts can happen, so make sure my code wasn’t being overridden elsewhere.

One more thing—if the reset button is still showing despite your script, try testing outside Studio, maybe by publishing and playing the published version, or toggling related security features. Sometimes, the game update or version-specific quirks can interfere too, so checking out the latest Roblox API documentation or community forums might help.


Anyway, this finally worked for me after many sleepless nights. Disabling the reset button isn’t super complicated, but timing and placement are everything. Hope it helps someone else avoid pulling their hair out late at night. Double-check your script location, test thoroughly, and keep a backup of your game whenever you make core UI tweaks!